Who is the CTO of Epic Games? Kim Libreri's Bio

Date
September 27, 2024
Epic Games

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Epic Games

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Kim Libreri
kim.libreri@epicgames.com

Kim Libreri is the Chief Technology Officer (CTO) at Epic Games, a leading company in the gaming industry. With a background in visual effects and computer engineering, Libreri has been instrumental in advancing the development of Unreal Engine, one of the most powerful game engines available today. His innovative approach has significantly influenced the integration of high-quality movie assets into game development, pushing the boundaries of what is possible in interactive entertainment.

Kim Libreri
epicgames.com
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Who is the CTO of Epic Games?

Kim Libreri has carved out a distinguished career in the visual effects and gaming industries. Before joining Epic Games, he held key positions at renowned companies such as Cinesite, ILM, and Digital Domain. His work on "The Matrix" trilogy earned him two Technical Achievement Awards from the Academy of Motion Pictures Arts & Sciences.

As the Chief Technology Officer at Epic Games, Libreri oversees the development of the Unreal Engine, driving technological innovations that bridge the gap between movies and interactive entertainment.

Work History

Kim Libreri's extensive work history showcases his significant contributions to the visual effects and gaming industries. Here is a list of the places he has worked previously:

  • Epic Games: CTO: July 2014 - Present
  • Lucasfilm: SVP Technology: October 2012 - July 2014
  • Lucasfilm: 1313 VFX Supervisor: August 2011 - September 2012
  • Lucasfilm: VFX Supervisor: February 2009 - September 2012
  • Digital Domain: Vice President: October 2006 - December 2008
  • Industrial Light and Magic: VFX Supervisor: October 2004 - October 2006
  • Industrial Light and Magic: VFX Supervisor: January 2004 - January 2006
  • ESC Entertainment: Founder & VFX Supervisor: January 2001 - January 2004
  • Manex Visual Effects/Mass Illusions: VP & VFX Supervisor: January 1997 - January 2001
  • Cinesite: CTO: January 1994 - January 1997
  • Framestore CFC: Senior Software Developer: January 1992 - January 1994
  • Education History

    Kim Libreri's educational journey began at Balshaw's High School, where he laid the foundation for his future career in technology and visual effects. He then pursued higher education at The University of Manchester, earning a Bachelor of Science degree in Computer Engineering from 1986 to 1989. This academic background provided him with the technical skills and knowledge that would later become instrumental in his groundbreaking work in the gaming and visual effects industries.

    When did Kim Libreri join Epic Games?

    Kim Libreri joined Epic Games in July 2014, taking on the role of Chief Technology Officer (CTO). Since then, he has been instrumental in driving the technological advancements of the Unreal Engine, a key asset in both the gaming and film industries. As of 2024, Libreri has been with Epic Games for approximately 10 years, continuously pushing the boundaries of interactive entertainment and visual effects.

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